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Merge pull request #1653 from smoogipoo/osuscreen-exit
Add OnKeyDown override to OsuScreen
This commit is contained in:
Submodule osu-framework updated: cc013fc406...8c16e6244d
@ -13,6 +13,8 @@ using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Menu;
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using osu.Framework.Input;
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using OpenTK.Input;
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namespace osu.Game.Screens
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namespace osu.Game.Screens
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{
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{
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@ -73,6 +75,20 @@ namespace osu.Game.Screens
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sampleExit = audio.Sample.Get(@"UI/screen-back");
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sampleExit = audio.Sample.Get(@"UI/screen-back");
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}
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat || !IsCurrentScreen) return false;
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switch (args.Key)
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{
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case Key.Escape:
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Exit();
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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protected override void OnResuming(Screen last)
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protected override void OnResuming(Screen last)
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{
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{
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base.OnResuming(last);
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base.OnResuming(last);
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