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Fix broken test case
Seems this technically works, but only because of the edge case of being entirely linear, which the framework catches. This fixes that.
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@ -307,7 +307,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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addClickStep(MouseButton.Left);
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addMovementStep(startPosition + new Vector2(150, 0.1f)); // Should convert to bezier
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addMovementStep(startPosition + new Vector2(210.0f, 0.0f)); // Should convert back to perfect
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addMovementStep(startPosition + new Vector2(400.0f, 50.0f)); // Should convert back to perfect
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addClickStep(MouseButton.Right);
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assertPlaced(true);
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