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https://github.com/osukey/osukey.git
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Merge branch 'master' into score-panel-layout
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commit
25b5bbcd8f
@ -12,6 +12,7 @@ We are accepting bug reports (please report with as much detail as possible). Fe
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- A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed.
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- A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed.
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- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio 2017+](https://visualstudio.microsoft.com/vs/), [Jetbrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
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- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio 2017+](https://visualstudio.microsoft.com/vs/), [Jetbrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
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- Note that there are **[additional requirements for Windows 7 and Windows 8.1](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** which you may need to manually install if your operating system is not up-to-date.
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# Running osu!
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# Running osu!
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@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play.HUD
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protected override void PopOut() => this.FadeOut(fade_duration);
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protected override void PopOut() => this.FadeOut(fade_duration);
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//We want to handle keyboard inputs all the time in order to trigger ToggleVisibility() when not visible
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//We want to handle keyboard inputs all the time in order to trigger ToggleVisibility() when not visible
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public override bool HandleNonPositionalInput => true;
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public override bool PropagateNonPositionalInputSubTree => true;
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protected override bool OnKeyDown(KeyDownEvent e)
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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{
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@ -64,9 +64,9 @@ namespace osu.Game.Screens.Play
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HealthDisplay = CreateHealthDisplay(),
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HealthDisplay = CreateHealthDisplay(),
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Progress = CreateProgress(),
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Progress = CreateProgress(),
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ModDisplay = CreateModsContainer(),
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ModDisplay = CreateModsContainer(),
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PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
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}
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}
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},
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},
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PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
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new FillFlowContainer
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new FillFlowContainer
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{
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{
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Anchor = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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