Merge pull request #18394 from peppy/editor-beat-divisor-on-mouse-down

Handle beat divisor input on mouse down, rather than mouse up
This commit is contained in:
Dan Balasescu
2022-05-24 19:06:14 +09:00
committed by GitHub

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@ -453,6 +453,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected override bool OnMouseDown(MouseDownEvent e)
{
marker.Active = true;
handleMouseInput(e.ScreenSpaceMousePosition);
return base.OnMouseDown(e);
}