Don't send spectating user state yet

This commit is contained in:
smoogipoo
2021-04-07 22:21:22 +09:00
parent 99bee73ac1
commit 2791d454d2

View File

@ -96,6 +96,9 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
if (newState == MultiplayerUserState.Spectating)
return Task.CompletedTask; // Not supported yet.
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeState), newState);
}