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Don't send spectating user state yet
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@ -96,6 +96,9 @@ namespace osu.Game.Online.Multiplayer
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if (!IsConnected.Value)
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return Task.CompletedTask;
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if (newState == MultiplayerUserState.Spectating)
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return Task.CompletedTask; // Not supported yet.
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return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeState), newState);
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}
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