mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
Rename TaikoBaseHit -> TaikoHitObject.
This commit is contained in:
@ -7,13 +7,13 @@ using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Beatmaps
|
||||
{
|
||||
internal class TaikoBeatmapConverter : IBeatmapConverter<TaikoBaseHit>
|
||||
internal class TaikoBeatmapConverter : IBeatmapConverter<TaikoHitObject>
|
||||
{
|
||||
public Beatmap<TaikoBaseHit> Convert(Beatmap original)
|
||||
public Beatmap<TaikoHitObject> Convert(Beatmap original)
|
||||
{
|
||||
return new Beatmap<TaikoBaseHit>(original)
|
||||
return new Beatmap<TaikoHitObject>(original)
|
||||
{
|
||||
HitObjects = new List<TaikoBaseHit>() // Todo: Implement
|
||||
HitObjects = new List<TaikoHitObject>() // Todo: Implement
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -6,13 +6,13 @@ using osu.Game.Modes.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Beatmaps
|
||||
{
|
||||
internal class TaikoBeatmapProcessor : IBeatmapProcessor<TaikoBaseHit>
|
||||
internal class TaikoBeatmapProcessor : IBeatmapProcessor<TaikoHitObject>
|
||||
{
|
||||
public void SetDefaults(TaikoBaseHit hitObject, Beatmap<TaikoBaseHit> beatmap)
|
||||
public void SetDefaults(TaikoHitObject hitObject, Beatmap<TaikoHitObject> beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
public void PostProcess(Beatmap<TaikoBaseHit> beatmap)
|
||||
public void PostProcess(Beatmap<TaikoHitObject> beatmap)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user