Rename TaikoBaseHit -> TaikoHitObject.

This commit is contained in:
smoogipooo
2017-03-17 13:33:48 +09:00
parent 8479880d44
commit 28240fb3b5
9 changed files with 21 additions and 21 deletions

View File

@ -7,13 +7,13 @@ using System.Collections.Generic;
namespace osu.Game.Modes.Taiko.Beatmaps
{
internal class TaikoBeatmapConverter : IBeatmapConverter<TaikoBaseHit>
internal class TaikoBeatmapConverter : IBeatmapConverter<TaikoHitObject>
{
public Beatmap<TaikoBaseHit> Convert(Beatmap original)
public Beatmap<TaikoHitObject> Convert(Beatmap original)
{
return new Beatmap<TaikoBaseHit>(original)
return new Beatmap<TaikoHitObject>(original)
{
HitObjects = new List<TaikoBaseHit>() // Todo: Implement
HitObjects = new List<TaikoHitObject>() // Todo: Implement
};
}
}

View File

@ -6,13 +6,13 @@ using osu.Game.Modes.Taiko.Objects;
namespace osu.Game.Modes.Taiko.Beatmaps
{
internal class TaikoBeatmapProcessor : IBeatmapProcessor<TaikoBaseHit>
internal class TaikoBeatmapProcessor : IBeatmapProcessor<TaikoHitObject>
{
public void SetDefaults(TaikoBaseHit hitObject, Beatmap<TaikoBaseHit> beatmap)
public void SetDefaults(TaikoHitObject hitObject, Beatmap<TaikoHitObject> beatmap)
{
}
public void PostProcess(Beatmap<TaikoBaseHit> beatmap)
public void PostProcess(Beatmap<TaikoHitObject> beatmap)
{
}
}