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Rename TaikoBaseHit -> TaikoHitObject.
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@ -10,7 +10,7 @@ using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Taiko.UI
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{
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public class TaikoHitRenderer : HitRenderer<TaikoBaseHit, TaikoJudgementInfo>
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public class TaikoHitRenderer : HitRenderer<TaikoHitObject, TaikoJudgementInfo>
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{
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public TaikoHitRenderer(WorkingBeatmap beatmap)
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: base(beatmap)
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@ -19,12 +19,12 @@ namespace osu.Game.Modes.Taiko.UI
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public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
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protected override IBeatmapConverter<TaikoBaseHit> CreateBeatmapConverter() => new TaikoBeatmapConverter();
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protected override IBeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
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protected override IBeatmapProcessor<TaikoBaseHit> CreateBeatmapProcessor() => new TaikoBeatmapProcessor();
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protected override IBeatmapProcessor<TaikoHitObject> CreateBeatmapProcessor() => new TaikoBeatmapProcessor();
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protected override Playfield<TaikoBaseHit, TaikoJudgementInfo> CreatePlayfield() => new TaikoPlayfield();
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protected override Playfield<TaikoHitObject, TaikoJudgementInfo> CreatePlayfield() => new TaikoPlayfield();
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protected override DrawableHitObject<TaikoBaseHit, TaikoJudgementInfo> GetVisualRepresentation(TaikoBaseHit h) => null;
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protected override DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> GetVisualRepresentation(TaikoHitObject h) => null;
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}
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}
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