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synced 2025-07-02 00:40:09 +09:00
Rename TaikoBaseHit -> TaikoHitObject.
This commit is contained in:
@ -7,13 +7,13 @@ using System.Collections.Generic;
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namespace osu.Game.Modes.Taiko.Beatmaps
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namespace osu.Game.Modes.Taiko.Beatmaps
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{
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{
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internal class TaikoBeatmapConverter : IBeatmapConverter<TaikoBaseHit>
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internal class TaikoBeatmapConverter : IBeatmapConverter<TaikoHitObject>
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{
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{
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public Beatmap<TaikoBaseHit> Convert(Beatmap original)
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public Beatmap<TaikoHitObject> Convert(Beatmap original)
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{
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{
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return new Beatmap<TaikoBaseHit>(original)
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return new Beatmap<TaikoHitObject>(original)
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{
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{
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HitObjects = new List<TaikoBaseHit>() // Todo: Implement
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HitObjects = new List<TaikoHitObject>() // Todo: Implement
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};
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};
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}
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}
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}
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}
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@ -6,13 +6,13 @@ using osu.Game.Modes.Taiko.Objects;
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namespace osu.Game.Modes.Taiko.Beatmaps
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namespace osu.Game.Modes.Taiko.Beatmaps
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{
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{
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internal class TaikoBeatmapProcessor : IBeatmapProcessor<TaikoBaseHit>
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internal class TaikoBeatmapProcessor : IBeatmapProcessor<TaikoHitObject>
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{
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{
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public void SetDefaults(TaikoBaseHit hitObject, Beatmap<TaikoBaseHit> beatmap)
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public void SetDefaults(TaikoHitObject hitObject, Beatmap<TaikoHitObject> beatmap)
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{
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{
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}
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}
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public void PostProcess(Beatmap<TaikoBaseHit> beatmap)
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public void PostProcess(Beatmap<TaikoHitObject> beatmap)
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{
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{
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}
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}
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}
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}
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@ -12,9 +12,9 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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{
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internal class DrawableTaikoHit : Sprite
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internal class DrawableTaikoHit : Sprite
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{
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{
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private TaikoBaseHit h;
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private TaikoHitObject h;
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public DrawableTaikoHit(TaikoBaseHit h)
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public DrawableTaikoHit(TaikoHitObject h)
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{
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{
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this.h = h;
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this.h = h;
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@ -5,7 +5,7 @@ using osu.Game.Modes.Objects;
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namespace osu.Game.Modes.Taiko.Objects
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namespace osu.Game.Modes.Taiko.Objects
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{
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{
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public class TaikoBaseHit : HitObject
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public class TaikoHitObject : HitObject
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{
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{
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public float Scale = 1;
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public float Scale = 1;
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@ -8,7 +8,7 @@ using System.Collections.Generic;
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namespace osu.Game.Modes.Taiko
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namespace osu.Game.Modes.Taiko
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{
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{
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public class TaikoDifficultyCalculator : DifficultyCalculator<TaikoBaseHit>
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public class TaikoDifficultyCalculator : DifficultyCalculator<TaikoHitObject>
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{
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{
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public TaikoDifficultyCalculator(Beatmap beatmap) : base(beatmap)
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public TaikoDifficultyCalculator(Beatmap beatmap) : base(beatmap)
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{
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{
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@ -19,6 +19,6 @@ namespace osu.Game.Modes.Taiko
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return 0;
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return 0;
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}
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}
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protected override IBeatmapConverter<TaikoBaseHit> CreateBeatmapConverter() => new TaikoBeatmapConverter();
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protected override IBeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
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}
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}
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}
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}
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@ -7,13 +7,13 @@ using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Taiko
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namespace osu.Game.Modes.Taiko
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{
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{
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internal class TaikoScoreProcessor : ScoreProcessor<TaikoBaseHit, TaikoJudgementInfo>
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internal class TaikoScoreProcessor : ScoreProcessor<TaikoHitObject, TaikoJudgementInfo>
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{
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{
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public TaikoScoreProcessor()
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public TaikoScoreProcessor()
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{
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{
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}
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}
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public TaikoScoreProcessor(HitRenderer<TaikoBaseHit, TaikoJudgementInfo> hitRenderer)
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public TaikoScoreProcessor(HitRenderer<TaikoHitObject, TaikoJudgementInfo> hitRenderer)
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: base(hitRenderer)
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: base(hitRenderer)
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{
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{
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}
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}
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@ -10,7 +10,7 @@ using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Taiko.UI
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namespace osu.Game.Modes.Taiko.UI
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{
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{
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public class TaikoHitRenderer : HitRenderer<TaikoBaseHit, TaikoJudgementInfo>
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public class TaikoHitRenderer : HitRenderer<TaikoHitObject, TaikoJudgementInfo>
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{
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{
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public TaikoHitRenderer(WorkingBeatmap beatmap)
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public TaikoHitRenderer(WorkingBeatmap beatmap)
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: base(beatmap)
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: base(beatmap)
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@ -19,12 +19,12 @@ namespace osu.Game.Modes.Taiko.UI
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public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
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public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
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protected override IBeatmapConverter<TaikoBaseHit> CreateBeatmapConverter() => new TaikoBeatmapConverter();
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protected override IBeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
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protected override IBeatmapProcessor<TaikoBaseHit> CreateBeatmapProcessor() => new TaikoBeatmapProcessor();
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protected override IBeatmapProcessor<TaikoHitObject> CreateBeatmapProcessor() => new TaikoBeatmapProcessor();
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protected override Playfield<TaikoBaseHit, TaikoJudgementInfo> CreatePlayfield() => new TaikoPlayfield();
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protected override Playfield<TaikoHitObject, TaikoJudgementInfo> CreatePlayfield() => new TaikoPlayfield();
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protected override DrawableHitObject<TaikoBaseHit, TaikoJudgementInfo> GetVisualRepresentation(TaikoBaseHit h) => null;
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protected override DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> GetVisualRepresentation(TaikoHitObject h) => null;
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}
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}
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}
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}
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@ -13,7 +13,7 @@ using osu.Game.Modes.Taiko.Judgements;
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namespace osu.Game.Modes.Taiko.UI
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namespace osu.Game.Modes.Taiko.UI
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{
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{
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public class TaikoPlayfield : Playfield<TaikoBaseHit, TaikoJudgementInfo>
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public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgementInfo>
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{
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{
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public TaikoPlayfield()
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public TaikoPlayfield()
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{
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{
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@ -52,7 +52,7 @@
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<Compile Include="Judgements\TaikoJudgementInfo.cs" />
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<Compile Include="Judgements\TaikoJudgementInfo.cs" />
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<Compile Include="TaikoDifficultyCalculator.cs" />
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<Compile Include="TaikoDifficultyCalculator.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHit.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHit.cs" />
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<Compile Include="Objects\TaikoBaseHit.cs" />
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<Compile Include="Objects\TaikoHitObject.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="TaikoScoreProcessor.cs" />
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<Compile Include="TaikoScoreProcessor.cs" />
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<Compile Include="UI\TaikoHitRenderer.cs" />
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<Compile Include="UI\TaikoHitRenderer.cs" />
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