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Remove unnecessary IsSeeking checks from taiko drum implementation
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@ -163,16 +163,14 @@ namespace osu.Game.Rulesets.Taiko.UI
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target = centreHit;
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back = centre;
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if (gameplayClock?.IsSeeking != true)
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drumSample.Centre?.Play();
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drumSample.Centre?.Play();
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}
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else if (action == RimAction)
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{
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target = rimHit;
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back = rim;
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if (gameplayClock?.IsSeeking != true)
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drumSample.Rim?.Play();
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drumSample.Rim?.Play();
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}
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if (target != null)
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