mirror of
https://github.com/osukey/osukey.git
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Merge pull request #17596 from peppy/skin-editor-sprites
Allow importing sprites into a skin via drag-and-drop
This commit is contained in:
commit
2b59f76b2d
@ -88,6 +88,7 @@ namespace osu.Game.Configuration
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throw new InvalidOperationException($"{nameof(SettingSourceAttribute)} had an unsupported custom control type ({controlType.ReadableName()})");
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var control = (Drawable)Activator.CreateInstance(controlType);
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controlType.GetProperty(nameof(SettingsItem<object>.SettingSourceObject))?.SetValue(control, obj);
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controlType.GetProperty(nameof(SettingsItem<object>.LabelText))?.SetValue(control, attr.Label);
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controlType.GetProperty(nameof(SettingsItem<object>.TooltipText))?.SetValue(control, attr.Description);
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controlType.GetProperty(nameof(SettingsItem<object>.Current))?.SetValue(control, value);
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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Containers;
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@ -24,6 +25,11 @@ namespace osu.Game.Overlays.Settings
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protected Drawable Control { get; }
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/// <summary>
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/// The source component if this <see cref="SettingsItem{T}"/> was created via <see cref="SettingSourceAttribute"/>.
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/// </summary>
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public object SettingSourceObject { get; internal set; }
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private IHasCurrentValue<T> controlWithCurrent => Control as IHasCurrentValue<T>;
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protected override Container<Drawable> Content => FlowContent;
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@ -8,6 +8,7 @@ using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.Formats;
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@ -46,13 +47,13 @@ namespace osu.Game.Skinning
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this.resources = resources;
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}
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public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
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public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => Textures?.Get(componentName, wrapModeS, wrapModeT);
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public override ISample GetSample(ISampleInfo sampleInfo)
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{
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foreach (string lookup in sampleInfo.LookupNames)
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{
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var sample = resources.AudioManager.Samples.Get(lookup);
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var sample = Samples?.Get(lookup) ?? resources.AudioManager.Samples.Get(lookup);
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if (sample != null)
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return sample;
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}
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@ -157,6 +158,16 @@ namespace osu.Game.Skinning
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break;
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}
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switch (component.LookupName)
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{
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// Temporary until default skin has a valid hit lighting.
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case @"lighting":
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return Drawable.Empty();
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}
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if (GetTexture(component.LookupName) is Texture t)
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return new Sprite { Texture = t };
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return null;
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}
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@ -3,7 +3,9 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -11,6 +13,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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@ -22,7 +25,7 @@ using osu.Game.Screens.Edit.Components.Menus;
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namespace osu.Game.Skinning.Editor
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{
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[Cached(typeof(SkinEditor))]
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public class SkinEditor : VisibilityContainer
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public class SkinEditor : VisibilityContainer, ICanAcceptFiles
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{
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public const double TRANSITION_DURATION = 500;
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@ -36,12 +39,18 @@ namespace osu.Game.Skinning.Editor
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private Bindable<Skin> currentSkin;
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[Resolved(canBeNull: true)]
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private OsuGame game { get; set; }
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[Resolved]
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private SkinManager skins { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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[Resolved]
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private RealmAccess realm { get; set; }
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[Resolved(canBeNull: true)]
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private SkinEditorOverlay skinEditorOverlay { get; set; }
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@ -171,6 +180,8 @@ namespace osu.Game.Skinning.Editor
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Show();
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game?.RegisterImportHandler(this);
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// as long as the skin editor is loaded, let's make sure we can modify the current skin.
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currentSkin = skins.CurrentSkin.GetBoundCopy();
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@ -229,15 +240,20 @@ namespace osu.Game.Skinning.Editor
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}
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private void placeComponent(Type type)
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{
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if (!(Activator.CreateInstance(type) is ISkinnableDrawable component))
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throw new InvalidOperationException($"Attempted to instantiate a component for placement which was not an {typeof(ISkinnableDrawable)}.");
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placeComponent(component);
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}
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private void placeComponent(ISkinnableDrawable component)
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{
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var targetContainer = getFirstTarget();
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if (targetContainer == null)
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return;
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if (!(Activator.CreateInstance(type) is ISkinnableDrawable component))
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throw new InvalidOperationException($"Attempted to instantiate a component for placement which was not an {typeof(ISkinnableDrawable)}.");
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var drawableComponent = (Drawable)component;
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// give newly added components a sane starting location.
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@ -313,5 +329,48 @@ namespace osu.Game.Skinning.Editor
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foreach (var item in items)
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availableTargets.FirstOrDefault(t => t.Components.Contains(item))?.Remove(item);
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}
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#region Drag & drop import handling
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public Task Import(params string[] paths)
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{
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Schedule(() =>
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{
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var file = new FileInfo(paths.First());
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// import to skin
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currentSkin.Value.SkinInfo.PerformWrite(skinInfo =>
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{
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using (var contents = file.OpenRead())
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skins.AddFile(skinInfo, contents, file.Name);
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});
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// Even though we are 100% on an update thread, we need to wait for realm callbacks to fire (to correctly invalidate caches in RealmBackedResourceStore).
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// See https://github.com/realm/realm-dotnet/discussions/2634#discussioncomment-2483573 for further discussion.
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// This is the best we can do for now.
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realm.Run(r => r.Refresh());
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// place component
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placeComponent(new SkinnableSprite
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{
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SpriteName = { Value = file.Name }
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});
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});
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return Task.CompletedTask;
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}
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public Task Import(params ImportTask[] tasks) => throw new NotImplementedException();
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public IEnumerable<string> HandledExtensions => new[] { ".jpg", ".jpeg", ".png" };
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#endregion
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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game?.UnregisterImportHandler(this);
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}
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}
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}
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@ -11,6 +11,7 @@ using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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@ -37,11 +38,11 @@ namespace osu.Game.Skinning
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private static IResourceStore<byte[]> createRealmBackedStore(BeatmapInfo beatmapInfo, IStorageResourceProvider? resources)
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{
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if (resources == null)
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if (resources == null || beatmapInfo.BeatmapSet == null)
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// should only ever be used in tests.
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return new ResourceStore<byte[]>();
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return new RealmBackedResourceStore(beatmapInfo.BeatmapSet, resources.Files, new[] { @"ogg" });
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return new RealmBackedResourceStore<BeatmapSetInfo>(beatmapInfo.BeatmapSet.ToLive(resources.RealmAccess), resources.Files, resources.RealmAccess);
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}
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public override Drawable? GetDrawableComponent(ISkinComponent component)
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@ -23,7 +23,7 @@ namespace osu.Game.Skinning
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/// The <see cref="ISkin"/> which is being transformed.
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/// </summary>
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[NotNull]
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protected ISkin Skin { get; }
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protected internal ISkin Skin { get; }
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protected LegacySkinTransformer([NotNull] ISkin skin)
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{
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@ -1,51 +1,77 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Extensions;
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using osu.Framework.IO.Stores;
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using osu.Game.Database;
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using osu.Game.Extensions;
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using Realms;
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namespace osu.Game.Skinning
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{
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public class RealmBackedResourceStore : ResourceStore<byte[]>
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public class RealmBackedResourceStore<T> : ResourceStore<byte[]>
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where T : RealmObject, IHasRealmFiles, IHasGuidPrimaryKey
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{
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private readonly Dictionary<string, string> fileToStoragePathMapping = new Dictionary<string, string>();
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private Lazy<Dictionary<string, string>> fileToStoragePathMapping;
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public RealmBackedResourceStore(IHasRealmFiles source, IResourceStore<byte[]> underlyingStore, string[] extensions = null)
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private readonly Live<T> liveSource;
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private readonly IDisposable? realmSubscription;
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public RealmBackedResourceStore(Live<T> source, IResourceStore<byte[]> underlyingStore, RealmAccess? realm)
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: base(underlyingStore)
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{
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// Must be initialised before the file cache.
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if (extensions != null)
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{
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foreach (string extension in extensions)
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AddExtension(extension);
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}
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liveSource = source;
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initialiseFileCache(source);
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invalidateCache();
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Debug.Assert(fileToStoragePathMapping != null);
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realmSubscription = realm?.RegisterForNotifications(r => r.All<T>().Where(s => s.ID == source.ID), skinChanged);
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}
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private void initialiseFileCache(IHasRealmFiles source)
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protected override void Dispose(bool disposing)
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{
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fileToStoragePathMapping.Clear();
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foreach (var f in source.Files)
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fileToStoragePathMapping[f.Filename.ToLowerInvariant()] = f.File.GetStoragePath();
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base.Dispose(disposing);
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realmSubscription?.Dispose();
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}
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private void skinChanged(IRealmCollection<T> sender, ChangeSet changes, Exception error) => invalidateCache();
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protected override IEnumerable<string> GetFilenames(string name)
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{
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foreach (string filename in base.GetFilenames(name))
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{
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string path = getPathForFile(filename.ToStandardisedPath());
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string? path = getPathForFile(filename.ToStandardisedPath());
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if (path != null)
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yield return path;
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}
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}
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private string getPathForFile(string filename) =>
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fileToStoragePathMapping.TryGetValue(filename.ToLower(), out string path) ? path : null;
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private string? getPathForFile(string filename)
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{
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if (fileToStoragePathMapping.Value.TryGetValue(filename.ToLowerInvariant(), out string path))
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return path;
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public override IEnumerable<string> GetAvailableResources() => fileToStoragePathMapping.Keys;
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return null;
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}
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private void invalidateCache() => fileToStoragePathMapping = new Lazy<Dictionary<string, string>>(initialiseFileCache);
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private Dictionary<string, string> initialiseFileCache() => liveSource.PerformRead(source =>
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{
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var dictionary = new Dictionary<string, string>();
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dictionary.Clear();
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foreach (var f in source.Files)
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dictionary[f.Filename.ToLowerInvariant()] = f.File.GetStoragePath();
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return dictionary;
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});
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public override IEnumerable<string> GetAvailableResources() => fileToStoragePathMapping.Value.Keys;
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}
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}
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@ -54,6 +54,8 @@ namespace osu.Game.Skinning
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where TLookup : notnull
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where TValue : notnull;
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private readonly RealmBackedResourceStore<SkinInfo>? realmBackedStorage;
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/// <summary>
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/// Construct a new skin.
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/// </summary>
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@ -67,7 +69,9 @@ namespace osu.Game.Skinning
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{
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SkinInfo = skin.ToLive(resources.RealmAccess);
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storage ??= new RealmBackedResourceStore(skin, resources.Files, new[] { @"ogg" });
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storage ??= realmBackedStorage = new RealmBackedResourceStore<SkinInfo>(SkinInfo, resources.Files, resources.RealmAccess);
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(storage as ResourceStore<byte[]>)?.AddExtension("ogg");
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var samples = resources.AudioManager?.GetSampleStore(storage);
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if (samples != null)
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@ -191,6 +195,8 @@ namespace osu.Game.Skinning
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Textures?.Dispose();
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Samples?.Dispose();
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realmBackedStorage?.Dispose();
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}
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#endregion
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Threading;
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@ -23,6 +24,7 @@ using osu.Game.Audio;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.IO.Archives;
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using osu.Game.Models;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Utils;
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@ -36,7 +38,7 @@ namespace osu.Game.Skinning
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/// For gameplay components, see <see cref="RulesetSkinProvidingContainer"/> which adds extra legacy and toggle logic that may affect the lookup process.
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/// </remarks>
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[ExcludeFromDynamicCompile]
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public class SkinManager : ISkinSource, IStorageResourceProvider, IModelImporter<SkinInfo>
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public class SkinManager : ISkinSource, IStorageResourceProvider, IModelImporter<SkinInfo>, IModelManager<SkinInfo>, IModelFileManager<SkinInfo, RealmNamedFileUsage>
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{
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private readonly AudioManager audio;
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@ -96,7 +98,10 @@ namespace osu.Game.Skinning
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}
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});
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CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = skin.NewValue.PerformRead(GetSkin);
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CurrentSkinInfo.ValueChanged += skin =>
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{
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CurrentSkin.Value = skin.NewValue.PerformRead(GetSkin);
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};
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CurrentSkin.Value = DefaultSkin;
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CurrentSkin.ValueChanged += skin =>
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@ -313,5 +318,45 @@ namespace osu.Game.Skinning
|
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}
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#endregion
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public bool Delete(SkinInfo item)
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{
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return skinModelManager.Delete(item);
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}
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public void Delete(List<SkinInfo> items, bool silent = false)
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{
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skinModelManager.Delete(items, silent);
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}
|
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|
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public void Undelete(List<SkinInfo> items, bool silent = false)
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{
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skinModelManager.Undelete(items, silent);
|
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}
|
||||
|
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public void Undelete(SkinInfo item)
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{
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skinModelManager.Undelete(item);
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}
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|
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public bool IsAvailableLocally(SkinInfo model)
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{
|
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return skinModelManager.IsAvailableLocally(model);
|
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}
|
||||
|
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public void ReplaceFile(SkinInfo model, RealmNamedFileUsage file, Stream contents)
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{
|
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skinModelManager.ReplaceFile(model, file, contents);
|
||||
}
|
||||
|
||||
public void DeleteFile(SkinInfo model, RealmNamedFileUsage file)
|
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{
|
||||
skinModelManager.DeleteFile(model, file);
|
||||
}
|
||||
|
||||
public void AddFile(SkinInfo model, Stream contents, string filename)
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{
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||||
skinModelManager.AddFile(model, contents, filename);
|
||||
}
|
||||
}
|
||||
}
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||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Skinning
|
||||
set => base.AutoSizeAxes = value;
|
||||
}
|
||||
|
||||
private readonly ISkinComponent component;
|
||||
protected readonly ISkinComponent Component;
|
||||
|
||||
private readonly ConfineMode confineMode;
|
||||
|
||||
@ -49,7 +49,7 @@ namespace osu.Game.Skinning
|
||||
|
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protected SkinnableDrawable(ISkinComponent component, ConfineMode confineMode = ConfineMode.NoScaling)
|
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{
|
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this.component = component;
|
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Component = component;
|
||||
this.confineMode = confineMode;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
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@ -75,13 +75,13 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin)
|
||||
{
|
||||
Drawable = skin.GetDrawableComponent(component);
|
||||
Drawable = skin.GetDrawableComponent(Component);
|
||||
|
||||
isDefault = false;
|
||||
|
||||
if (Drawable == null)
|
||||
{
|
||||
Drawable = CreateDefault(component);
|
||||
Drawable = CreateDefault(Component);
|
||||
isDefault = true;
|
||||
}
|
||||
|
||||
|
@ -1,26 +1,56 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// A skinnable element which uses a stable sprite and can therefore share implementation logic.
|
||||
/// A skinnable element which uses a single texture backing.
|
||||
/// </summary>
|
||||
public class SkinnableSprite : SkinnableDrawable
|
||||
public class SkinnableSprite : SkinnableDrawable, ISkinnableDrawable
|
||||
{
|
||||
protected override bool ApplySizeRestrictionsToDefault => true;
|
||||
|
||||
[Resolved]
|
||||
private TextureStore textures { get; set; }
|
||||
|
||||
[SettingSource("Sprite name", "The filename of the sprite", SettingControlType = typeof(SpriteSelectorControl))]
|
||||
public Bindable<string> SpriteName { get; } = new Bindable<string>(string.Empty);
|
||||
|
||||
[Resolved]
|
||||
private ISkinSource source { get; set; }
|
||||
|
||||
public SkinnableSprite(string textureName, ConfineMode confineMode = ConfineMode.NoScaling)
|
||||
: base(new SpriteComponent(textureName), confineMode)
|
||||
{
|
||||
SpriteName.Value = textureName;
|
||||
}
|
||||
|
||||
public SkinnableSprite()
|
||||
: base(new SpriteComponent(string.Empty), ConfineMode.NoScaling)
|
||||
{
|
||||
RelativeSizeAxes = Axes.None;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
SpriteName.BindValueChanged(name =>
|
||||
{
|
||||
((SpriteComponent)Component).LookupName = name.NewValue ?? string.Empty;
|
||||
if (IsLoaded)
|
||||
SkinChanged(CurrentSkin);
|
||||
});
|
||||
}
|
||||
|
||||
protected override Drawable CreateDefault(ISkinComponent component)
|
||||
@ -28,19 +58,85 @@ namespace osu.Game.Skinning
|
||||
var texture = textures.Get(component.LookupName);
|
||||
|
||||
if (texture == null)
|
||||
return null;
|
||||
return new SpriteNotFound(component.LookupName);
|
||||
|
||||
return new Sprite { Texture = texture };
|
||||
}
|
||||
|
||||
public bool UsesFixedAnchor { get; set; }
|
||||
|
||||
private class SpriteComponent : ISkinComponent
|
||||
{
|
||||
public string LookupName { get; set; }
|
||||
|
||||
public SpriteComponent(string textureName)
|
||||
{
|
||||
LookupName = textureName;
|
||||
}
|
||||
}
|
||||
|
||||
public string LookupName { get; }
|
||||
public class SpriteSelectorControl : SettingsDropdown<string>
|
||||
{
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// Round-about way of getting the user's skin to find available resources.
|
||||
// In the future we'll probably want to allow access to resources from the fallbacks, or potentially other skins
|
||||
// but that requires further thought.
|
||||
var highestPrioritySkin = getHighestPriorityUserSkin(((SkinnableSprite)SettingSourceObject).source.AllSources) as Skin;
|
||||
|
||||
string[] availableFiles = highestPrioritySkin?.SkinInfo.PerformRead(s => s.Files
|
||||
.Where(f => f.Filename.EndsWith(".png", StringComparison.Ordinal)
|
||||
|| f.Filename.EndsWith(".jpg", StringComparison.Ordinal))
|
||||
.Select(f => f.Filename).Distinct()).ToArray();
|
||||
|
||||
if (availableFiles?.Length > 0)
|
||||
Items = availableFiles;
|
||||
|
||||
static ISkin getHighestPriorityUserSkin(IEnumerable<ISkin> skins)
|
||||
{
|
||||
foreach (var skin in skins)
|
||||
{
|
||||
if (skin is LegacySkinTransformer transformer && isUserSkin(transformer.Skin))
|
||||
return transformer.Skin;
|
||||
|
||||
if (isUserSkin(skin))
|
||||
return skin;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
// Temporarily used to exclude undesirable ISkin implementations
|
||||
static bool isUserSkin(ISkin skin)
|
||||
=> skin.GetType() == typeof(DefaultSkin)
|
||||
|| skin.GetType() == typeof(DefaultLegacySkin)
|
||||
|| skin.GetType() == typeof(LegacySkin);
|
||||
}
|
||||
}
|
||||
|
||||
public class SpriteNotFound : CompositeDrawable
|
||||
{
|
||||
public SpriteNotFound(string lookup)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Size = new Vector2(50),
|
||||
Icon = FontAwesome.Solid.QuestionCircle
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Position = new Vector2(25, 50),
|
||||
Text = $"missing: {lookup}",
|
||||
Origin = Anchor.TopCentre,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user