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Remove redundant code
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@ -48,11 +48,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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float radius = DistanceSpacing;
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float radius = DistanceSpacing;
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int radialCount = Math.Max(1, (int)Math.Round(distance / radius));
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int radialCount = Math.Max(1, (int)Math.Round(distance / radius));
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if (radialCount <= 0)
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return position;
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Vector2 normalisedDirection = direction * new Vector2(1f / distance);
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Vector2 normalisedDirection = direction * new Vector2(1f / distance);
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return CentrePosition + normalisedDirection * radialCount * radius;
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return CentrePosition + normalisedDirection * radialCount * radius;
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}
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}
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}
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}
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