Merge pull request #16826 from smoogipoo/fix-beatmap-availability-check

Fix comparison leading to incorrect beatmap availabilities
This commit is contained in:
Dean Herbert
2022-02-08 21:01:13 +09:00
committed by GitHub
2 changed files with 3 additions and 2 deletions

View File

@ -92,7 +92,8 @@ namespace osu.Game.Tests.Online
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
AddUntilStep("wait for import", () => beatmaps.CurrentImport != null);
addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
AddAssert("ensure beatmap available", () => beatmaps.IsAvailableLocally(testBeatmapSet));
addAvailabilityCheckStep("state is locally available", BeatmapAvailability.LocallyAvailable);
}
[Test]

View File

@ -165,7 +165,7 @@ namespace osu.Game.Stores
public override bool IsAvailableLocally(BeatmapSetInfo model)
{
return Realm.Run(realm => realm.All<BeatmapInfo>().Any(b => b.OnlineID == model.OnlineID));
return Realm.Run(realm => realm.All<BeatmapSetInfo>().Any(s => s.OnlineID == model.OnlineID));
}
public override string HumanisedModelName => "beatmap";