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Play track while in the multiplayer lobby
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@ -178,6 +178,10 @@ namespace osu.Game.Screens.Multi.Match
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Beatmap.Disabled = beatmapDisabled;
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Beatmap.Disabled = beatmapDisabled;
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Ruleset.Disabled = rulesetDisabled;
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Ruleset.Disabled = rulesetDisabled;
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Beatmap.Value.Track.Looping = true;
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Beatmap.Value.Track.Seek(Beatmap.Value.Metadata.PreviewTime);
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Beatmap.Value.Track.Start();
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}
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}
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private void onStart()
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private void onStart()
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