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Changed control points set to private; Cleanup
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@ -28,8 +28,8 @@ namespace osu.Game.Graphics.Containers
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public class BeatSyncedContainer : Container
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{
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private int lastBeat;
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protected TimingControlPoint LastTimingPoint;
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protected EffectControlPoint LastEffectPoint;
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protected TimingControlPoint LastTimingPoint { get; private set; }
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protected EffectControlPoint LastEffectPoint { get; private set; }
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/// <summary>
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/// The amount of time before a beat we should fire <see cref="OnNewBeat(int, TimingControlPoint, EffectControlPoint, ChannelAmplitudes)"/>.
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