Merge pull request #2692 from smoogipoo/fix-replay-updates

Always update children when the ruleset input manager is updated
This commit is contained in:
Dean Herbert
2018-06-06 09:58:07 +09:00
committed by GitHub

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@ -121,8 +121,6 @@ namespace osu.Game.Rulesets.UI
/// </summary>
private bool validState;
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
private bool isAttached => replayInputHandler != null && !UseParentState;
private const int max_catch_up_updates_per_frame = 50;