mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 08:20:00 +09:00
Make UserDimContainer abstract
This commit is contained in:
@ -1,15 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
@ -17,7 +13,7 @@ namespace osu.Game.Graphics.Containers
|
||||
/// <summary>
|
||||
/// A container that applies user-configured visual settings to its contents.
|
||||
/// </summary>
|
||||
public class UserDimContainer : Container
|
||||
public abstract class UserDimContainer : Container
|
||||
{
|
||||
protected const float BACKGROUND_FADE_DURATION = 800;
|
||||
|
||||
@ -31,14 +27,6 @@ namespace osu.Game.Graphics.Containers
|
||||
/// </summary>
|
||||
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
|
||||
|
||||
/// <summary>
|
||||
/// The amount of blur to be applied to the background in addition to user-specified blur.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Used in contexts where there can potentially be both user and screen-specified blurring occuring at the same time, such as in <see cref="PlayerLoader"/>
|
||||
/// </remarks>
|
||||
public readonly Bindable<float> BlurAmount = new Bindable<float>();
|
||||
|
||||
protected Bindable<double> UserDimLevel { get; private set; }
|
||||
|
||||
protected Bindable<bool> ShowStoryboard { get; private set; }
|
||||
@ -47,62 +35,30 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
protected override Container<Drawable> Content => DimContainer;
|
||||
|
||||
private Bindable<double> userBlurLevel { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// As an optimisation, we add the two blur portions to be applied rather than actually applying two separate blurs.
|
||||
/// </summary>
|
||||
private Vector2 blurTarget => EnableUserDim.Value
|
||||
? new Vector2(BlurAmount.Value + (float)userBlurLevel.Value * 25)
|
||||
: new Vector2(BlurAmount.Value);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="UserDimContainer"/>.
|
||||
/// </summary>
|
||||
public UserDimContainer()
|
||||
protected UserDimContainer()
|
||||
{
|
||||
AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
private Background background;
|
||||
|
||||
public Background Background
|
||||
{
|
||||
get => background;
|
||||
set
|
||||
{
|
||||
base.Add(background = value);
|
||||
background.BlurTo(blurTarget, 0, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Add(Drawable drawable)
|
||||
{
|
||||
if (drawable is Background)
|
||||
throw new InvalidOperationException($"Use {nameof(Background)} to set a background.");
|
||||
|
||||
base.Add(drawable);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
UserDimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
|
||||
userBlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
|
||||
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
|
||||
EnableUserDim.ValueChanged += _ => updateVisuals();
|
||||
UserDimLevel.ValueChanged += _ => updateVisuals();
|
||||
ShowStoryboard.ValueChanged += _ => updateVisuals();
|
||||
StoryboardReplacesBackground.ValueChanged += _ => updateVisuals();
|
||||
BlurAmount.ValueChanged += _ => updateVisuals();
|
||||
userBlurLevel.ValueChanged += _ => updateVisuals();
|
||||
EnableUserDim.ValueChanged += _ => UpdateVisuals();
|
||||
UserDimLevel.ValueChanged += _ => UpdateVisuals();
|
||||
ShowStoryboard.ValueChanged += _ => UpdateVisuals();
|
||||
StoryboardReplacesBackground.ValueChanged += _ => UpdateVisuals();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateVisuals();
|
||||
UpdateVisuals();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -112,14 +68,9 @@ namespace osu.Game.Graphics.Containers
|
||||
/// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="ShowStoryboard"/>
|
||||
/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>. Storyboards are also currently unable to be blurred.
|
||||
/// </remarks>
|
||||
protected virtual void ApplyFade()
|
||||
{
|
||||
// The background needs to be hidden in the case of it being replaced by the storyboard
|
||||
DimContainer.FadeTo(ShowStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
||||
Background?.BlurTo(blurTarget, BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
||||
}
|
||||
protected abstract void ApplyFade();
|
||||
|
||||
private void updateVisuals()
|
||||
protected void UpdateVisuals()
|
||||
{
|
||||
ApplyFade();
|
||||
|
||||
|
Reference in New Issue
Block a user