Always return true while dragging

This commit is contained in:
EVAST9919
2017-07-27 17:02:23 +03:00
parent eb4880cdd5
commit 3263aa2ca7

View File

@ -212,7 +212,6 @@ namespace osu.Game.Overlays
Trace.Assert(state.Mouse.PositionMouseDown != null);
chatHeight.Value = startDragChatHeight - (state.Mouse.Position.Y - state.Mouse.PositionMouseDown.Value.Y) / Parent.DrawSize.Y;
return base.OnDrag(state);
}
return true;