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Lock WorkingBeatmap cache to avoid threading issues
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@ -176,6 +176,8 @@ namespace osu.Game.Beatmaps
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if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
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return DefaultBeatmap;
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lock (workingCache)
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{
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var cached = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
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if (cached != null)
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@ -191,6 +193,7 @@ namespace osu.Game.Beatmaps
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return working;
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}
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}
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
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