Lock WorkingBeatmap cache to avoid threading issues

This commit is contained in:
Dean Herbert
2019-07-04 14:33:00 +09:00
parent f41c89c3be
commit 32bb963393

View File

@ -176,6 +176,8 @@ namespace osu.Game.Beatmaps
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
return DefaultBeatmap;
lock (workingCache)
{
var cached = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
if (cached != null)
@ -191,6 +193,7 @@ namespace osu.Game.Beatmaps
return working;
}
}
/// <summary>
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.