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Make HasFailed private set
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@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Scoring
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/// <summary>
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/// Whether this ScoreProcessor has already triggered the failed state.
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/// </summary>
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public virtual bool HasFailed { get; protected set; }
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public virtual bool HasFailed { get; private set; }
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/// <summary>
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/// The default conditions for failing.
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