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Fix keyboard navigation at multiplayer lounge not iterating in correct order
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@ -27,7 +27,8 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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private readonly IBindableList<Room> rooms = new BindableList<Room>();
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private readonly FillFlowContainer<DrawableRoom> roomFlow;
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public IReadOnlyList<DrawableRoom> Rooms => roomFlow;
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public IReadOnlyList<DrawableRoom> Rooms => roomFlow.FlowingChildren.Cast<DrawableRoom>().ToArray();
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[Resolved(CanBeNull = true)]
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private Bindable<FilterCriteria> filter { get; set; }
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