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Add ruleset templates structure
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.EmptyFreeform.Beatmaps;
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using osu.Game.Rulesets.EmptyFreeform.Mods;
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using osu.Game.Rulesets.EmptyFreeform.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.EmptyFreeform
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{
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public class EmptyFreeformRuleset : Ruleset
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{
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public override string Description => "a very emptyfreeformruleset ruleset";
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
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new DrawableEmptyFreeformRuleset(this, beatmap, mods);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
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new EmptyFreeformBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) =>
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new EmptyFreeformDifficultyCalculator(this, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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switch (type)
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{
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case ModType.Automation:
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return new[] { new EmptyFreeformModAutoplay() };
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default:
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return new Mod[] { null };
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}
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}
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public override string ShortName => "emptyfreeformruleset";
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
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{
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new KeyBinding(InputKey.Z, EmptyFreeformAction.Button1),
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new KeyBinding(InputKey.X, EmptyFreeformAction.Button2),
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};
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public override Drawable CreateIcon() => new Icon(ShortName[0]);
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public class Icon : CompositeDrawable
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{
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public Icon(char c)
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{
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InternalChildren = new Drawable[]
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{
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new Circle
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{
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Size = new Vector2(20),
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Colour = Color4.White,
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},
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new SpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = c.ToString(),
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Font = OsuFont.Default.With(size: 18)
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}
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};
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}
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}
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}
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}
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