Add ruleset templates structure

This commit is contained in:
smoogipoo
2021-04-05 11:41:40 +09:00
parent 47c0e672d6
commit 37f8b62200
109 changed files with 7990 additions and 0 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Pippidon.Objects;
using osu.Game.Rulesets.Pippidon.Objects.Drawables;
using osu.Game.Rulesets.Pippidon.Replays;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Pippidon.UI
{
[Cached]
public class DrawablePippidonRuleset : DrawableRuleset<PippidonHitObject>
{
public DrawablePippidonRuleset(PippidonRuleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
}
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PippidonPlayfieldAdjustmentContainer();
protected override Playfield CreatePlayfield() => new PippidonPlayfield();
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new PippidonFramedReplayInputHandler(replay);
public override DrawableHitObject<PippidonHitObject> CreateDrawableRepresentation(PippidonHitObject h) => new DrawablePippidonHitObject(h);
protected override PassThroughInputManager CreateInputManager() => new PippidonInputManager(Ruleset?.RulesetInfo);
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Pippidon.UI
{
public class PippidonCursorContainer : GameplayCursorContainer
{
private Sprite cursorSprite;
private Texture cursorTexture;
protected override Drawable CreateCursor() => cursorSprite = new Sprite
{
Scale = new Vector2(0.5f),
Origin = Anchor.Centre,
Texture = cursorTexture,
};
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
cursorTexture = textures.Get("character");
if (cursorSprite != null)
cursorSprite.Texture = cursorTexture;
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Pippidon.UI
{
[Cached]
public class PippidonPlayfield : Playfield
{
protected override GameplayCursorContainer CreateCursor() => new PippidonCursorContainer();
[BackgroundDependencyLoader]
private void load()
{
AddRangeInternal(new Drawable[]
{
HitObjectContainer,
});
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Pippidon.UI
{
public class PippidonPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{
public PippidonPlayfieldAdjustmentContainer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(0.8f);
}
}
}