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https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Add ruleset templates structure
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.EmptyScrolling.Objects;
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namespace osu.Game.Rulesets.EmptyScrolling.Beatmaps
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{
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public class EmptyScrollingBeatmapConverter : BeatmapConverter<EmptyScrollingHitObject>
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{
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public EmptyScrollingBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
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: base(beatmap, ruleset)
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{
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}
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// todo: Check for conversion types that should be supported (ie. Beatmap.HitObjects.Any(h => h is IHasXPosition))
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// https://github.com/ppy/osu/tree/master/osu.Game/Rulesets/Objects/Types
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public override bool CanConvert() => true;
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protected override IEnumerable<EmptyScrollingHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
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{
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yield return new EmptyScrollingHitObject
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{
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Samples = original.Samples,
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StartTime = original.StartTime,
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};
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Skills;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.EmptyScrolling
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{
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public class EmptyScrollingDifficultyCalculator : DifficultyCalculator
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{
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public EmptyScrollingDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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{
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return new DifficultyAttributes(mods, skills, 0);
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}
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
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protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0];
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.ComponentModel;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.EmptyScrolling
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{
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public class EmptyScrollingInputManager : RulesetInputManager<EmptyScrollingAction>
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{
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public EmptyScrollingInputManager(RulesetInfo ruleset)
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: base(ruleset, 0, SimultaneousBindingMode.Unique)
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{
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}
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}
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public enum EmptyScrollingAction
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{
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[Description("Button 1")]
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Button1,
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[Description("Button 2")]
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Button2,
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.EmptyScrolling.Beatmaps;
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using osu.Game.Rulesets.EmptyScrolling.Mods;
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using osu.Game.Rulesets.EmptyScrolling.UI;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.EmptyScrolling
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{
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public class EmptyScrollingRuleset : Ruleset
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{
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public override string Description => "a very emptyscrolling ruleset";
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableEmptyScrollingRuleset(this, beatmap, mods);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new EmptyScrollingBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(this, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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switch (type)
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{
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case ModType.Automation:
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return new[] { new EmptyScrollingModAutoplay() };
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default:
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return new Mod[] { null };
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}
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}
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public override string ShortName => "emptyscrolling";
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
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{
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new KeyBinding(InputKey.Z, EmptyScrollingAction.Button1),
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new KeyBinding(InputKey.X, EmptyScrollingAction.Button2),
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};
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public override Drawable CreateIcon() => new SpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = ShortName[0].ToString(),
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Font = OsuFont.Default.With(size: 18),
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};
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.EmptyScrolling.Objects;
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using osu.Game.Rulesets.EmptyScrolling.Replays;
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using osu.Game.Scoring;
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using osu.Game.Users;
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using System.Collections.Generic;
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namespace osu.Game.Rulesets.EmptyScrolling.Mods
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{
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public class EmptyScrollingModAutoplay : ModAutoplay<EmptyScrollingHitObject>
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{
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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ScoreInfo = new ScoreInfo
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{
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User = new User { Username = "sample" },
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},
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Replay = new EmptyScrollingAutoGenerator(beatmap).Generate(),
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};
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.EmptyScrolling.Objects.Drawables
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{
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public class DrawableEmptyScrollingHitObject : DrawableHitObject<EmptyScrollingHitObject>
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{
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public DrawableEmptyScrollingHitObject(EmptyScrollingHitObject hitObject)
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: base(hitObject)
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{
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Size = new Vector2(40);
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Origin = Anchor.Centre;
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// todo: add visuals.
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (timeOffset >= 0)
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// todo: implement judgement logic
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ApplyResult(r => r.Type = HitResult.Perfect);
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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const double duration = 1000;
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switch (state)
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{
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case ArmedState.Hit:
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this.FadeOut(duration, Easing.OutQuint).Expire();
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break;
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case ArmedState.Miss:
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this.FadeColour(Color4.Red, duration);
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this.FadeOut(duration, Easing.InQuint).Expire();
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break;
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}
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.EmptyScrolling.Objects
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{
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public class EmptyScrollingHitObject : HitObject
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{
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public override Judgement CreateJudgement() => new Judgement();
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Replays;
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using osu.Game.Rulesets.EmptyScrolling.Objects;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.EmptyScrolling.Replays
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{
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public class EmptyScrollingAutoGenerator : AutoGenerator
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{
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protected Replay Replay;
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protected List<ReplayFrame> Frames => Replay.Frames;
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public new Beatmap<EmptyScrollingHitObject> Beatmap => (Beatmap<EmptyScrollingHitObject>)base.Beatmap;
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public EmptyScrollingAutoGenerator(IBeatmap beatmap)
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: base(beatmap)
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{
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Replay = new Replay();
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}
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public override Replay Generate()
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{
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Frames.Add(new EmptyScrollingReplayFrame());
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foreach (EmptyScrollingHitObject hitObject in Beatmap.HitObjects)
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{
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Frames.Add(new EmptyScrollingReplayFrame
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{
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Time = hitObject.StartTime
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// todo: add required inputs and extra frames.
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});
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}
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return Replay;
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.StateChanges;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.EmptyScrolling.Replays
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{
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public class EmptyScrollingFramedReplayInputHandler : FramedReplayInputHandler<EmptyScrollingReplayFrame>
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{
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public EmptyScrollingFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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protected override bool IsImportant(EmptyScrollingReplayFrame frame) => frame.Actions.Any();
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public override void CollectPendingInputs(List<IInput> inputs)
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{
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inputs.Add(new ReplayState<EmptyScrollingAction>
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{
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PressedActions = CurrentFrame?.Actions ?? new List<EmptyScrollingAction>(),
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});
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.EmptyScrolling.Replays
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{
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public class EmptyScrollingReplayFrame : ReplayFrame
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{
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public List<EmptyScrollingAction> Actions = new List<EmptyScrollingAction>();
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public EmptyScrollingReplayFrame(EmptyScrollingAction? button = null)
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{
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if (button.HasValue)
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Actions.Add(button.Value);
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.EmptyScrolling.Objects;
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using osu.Game.Rulesets.EmptyScrolling.Objects.Drawables;
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using osu.Game.Rulesets.EmptyScrolling.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.EmptyScrolling.UI
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{
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[Cached]
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public class DrawableEmptyScrollingRuleset : DrawableScrollingRuleset<EmptyScrollingHitObject>
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{
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public DrawableEmptyScrollingRuleset(EmptyScrollingRuleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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: base(ruleset, beatmap, mods)
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{
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Direction.Value = ScrollingDirection.Left;
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TimeRange.Value = 6000;
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}
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protected override Playfield CreatePlayfield() => new EmptyScrollingPlayfield();
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new EmptyScrollingFramedReplayInputHandler(replay);
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public override DrawableHitObject<EmptyScrollingHitObject> CreateDrawableRepresentation(EmptyScrollingHitObject h) => new DrawableEmptyScrollingHitObject(h);
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protected override PassThroughInputManager CreateInputManager() => new EmptyScrollingInputManager(Ruleset?.RulesetInfo);
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.EmptyScrolling.UI
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{
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[Cached]
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public class EmptyScrollingPlayfield : ScrollingPlayfield
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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AddRangeInternal(new Drawable[]
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{
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HitObjectContainer,
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});
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}
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}
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}
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>netstandard2.1</TargetFramework>
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<AssemblyTitle>osu.Game.Rulesets.Sample</AssemblyTitle>
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<OutputType>Library</OutputType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<RootNamespace>osu.Game.Rulesets.EmptyScrolling</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<EmbeddedResource Include="Resources\**" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game" Version="2021.331.0" />
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</ItemGroup>
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</Project>
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Block a user