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Add ruleset templates structure
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Replays;
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using osu.Game.Rulesets.EmptyScrolling.Objects;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.EmptyScrolling.Replays
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{
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public class EmptyScrollingAutoGenerator : AutoGenerator
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{
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protected Replay Replay;
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protected List<ReplayFrame> Frames => Replay.Frames;
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public new Beatmap<EmptyScrollingHitObject> Beatmap => (Beatmap<EmptyScrollingHitObject>)base.Beatmap;
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public EmptyScrollingAutoGenerator(IBeatmap beatmap)
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: base(beatmap)
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{
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Replay = new Replay();
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}
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public override Replay Generate()
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{
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Frames.Add(new EmptyScrollingReplayFrame());
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foreach (EmptyScrollingHitObject hitObject in Beatmap.HitObjects)
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{
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Frames.Add(new EmptyScrollingReplayFrame
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{
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Time = hitObject.StartTime
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// todo: add required inputs and extra frames.
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});
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}
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return Replay;
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.StateChanges;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.EmptyScrolling.Replays
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{
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public class EmptyScrollingFramedReplayInputHandler : FramedReplayInputHandler<EmptyScrollingReplayFrame>
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{
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public EmptyScrollingFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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protected override bool IsImportant(EmptyScrollingReplayFrame frame) => frame.Actions.Any();
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public override void CollectPendingInputs(List<IInput> inputs)
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{
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inputs.Add(new ReplayState<EmptyScrollingAction>
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{
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PressedActions = CurrentFrame?.Actions ?? new List<EmptyScrollingAction>(),
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});
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}
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}
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}
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@ -0,0 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.EmptyScrolling.Replays
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{
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public class EmptyScrollingReplayFrame : ReplayFrame
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{
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public List<EmptyScrollingAction> Actions = new List<EmptyScrollingAction>();
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public EmptyScrollingReplayFrame(EmptyScrollingAction? button = null)
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{
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if (button.HasValue)
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Actions.Add(button.Value);
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}
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}
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}
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