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Add ruleset templates structure
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Pippidon.UI
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{
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[Cached]
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public class PippidonPlayfield : ScrollingPlayfield
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{
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public const float LANE_HEIGHT = 70;
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public const int LANE_COUNT = 6;
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public BindableInt CurrentLane => pippidon.LanePosition;
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private PippidonCharacter pippidon;
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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AddRangeInternal(new Drawable[]
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{
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new LaneContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Child = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding
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{
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Left = 200,
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Top = LANE_HEIGHT / 2,
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Bottom = LANE_HEIGHT / 2
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},
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Children = new Drawable[]
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{
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HitObjectContainer,
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pippidon = new PippidonCharacter
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{
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Origin = Anchor.Centre,
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},
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}
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},
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},
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});
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}
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private class LaneContainer : BeatSyncedContainer
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{
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private OsuColour colours;
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private FillFlowContainer fill;
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private readonly Container content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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};
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protected override Container<Drawable> Content => content;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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this.colours = colours;
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InternalChildren = new Drawable[]
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{
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fill = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Colour = colours.BlueLight,
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Direction = FillDirection.Vertical,
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},
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content,
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};
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for (int i = 0; i < LANE_COUNT; i++)
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{
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fill.Add(new Lane
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{
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RelativeSizeAxes = Axes.X,
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Height = LANE_HEIGHT,
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});
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}
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}
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private class Lane : CompositeDrawable
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{
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public Lane()
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{
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Height = 0.95f,
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},
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};
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}
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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if (effectPoint.KiaiMode)
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fill.FlashColour(colours.PinkLight, 800, Easing.In);
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}
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}
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}
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}
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