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Fix tests potentially loading tracks upon disposal (#4899)
Fix tests potentially loading tracks upon disposal Co-authored-by: Dan Balasescu <1329837+smoogipoo@users.noreply.github.com>
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@ -61,7 +61,8 @@ namespace osu.Game.Tests.Visual
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{
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base.Dispose(isDisposing);
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beatmap?.Value.Track.Stop();
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if (beatmap?.Value.TrackLoaded == true)
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beatmap.Value.Track.Stop();
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if (localStorage.IsValueCreated)
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{
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