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Add new checks to verifiers
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@ -15,10 +15,12 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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{
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// Compose
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// Compose
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new CheckOffscreenObjects(),
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new CheckOffscreenObjects(),
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new CheckTooShortSpinners(),
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// Spread
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// Spread
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new CheckTimeDistanceEquality(),
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new CheckTimeDistanceEquality(),
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new CheckLowDiffOverlaps()
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new CheckLowDiffOverlaps(),
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new CheckTooShortSliders(),
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};
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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@ -27,7 +27,8 @@ namespace osu.Game.Rulesets.Edit
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// Compose
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// Compose
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new CheckUnsnappedObjects(),
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new CheckUnsnappedObjects(),
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new CheckConcurrentObjects()
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new CheckConcurrentObjects(),
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new CheckZeroLengthObjects(),
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};
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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