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Rename background sprite and reduce load delay
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@ -108,7 +108,7 @@ namespace osu.Game.Screens.OnlinePlay
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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BlurSigma = new Vector2(10),
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BlurSigma = new Vector2(10),
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Child = new HeaderBackgroundSprite
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Child = new BeatmapBackgroundSprite
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{
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{
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RelativeSizeAxes = Axes.Both
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RelativeSizeAxes = Axes.Both
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}
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}
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@ -304,13 +304,13 @@ namespace osu.Game.Screens.OnlinePlay
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}
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}
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}
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}
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private class HeaderBackgroundSprite : OnlinePlayBackgroundSprite
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private class BeatmapBackgroundSprite : OnlinePlayBackgroundSprite
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{
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{
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protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BackgroundSprite { RelativeSizeAxes = Axes.Both };
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protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BackgroundSprite { RelativeSizeAxes = Axes.Both };
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private class BackgroundSprite : UpdateableBeatmapBackgroundSprite
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private class BackgroundSprite : UpdateableBeatmapBackgroundSprite
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{
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{
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protected override double TransformDuration => 200;
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protected override double LoadDelay => 200;
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}
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}
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}
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}
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