mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 22:56:36 +09:00
Seek at 4x normal speed when holding shift
This matches osu-stable 1:1. Not sure if it feels better or not but let's stick with what people are used to for the time being.
This commit is contained in:
@ -589,7 +589,7 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
private void seek(UIEvent e, int direction)
|
||||
{
|
||||
double amount = e.ShiftPressed ? 2 : 1;
|
||||
double amount = e.ShiftPressed ? 4 : 1;
|
||||
|
||||
if (direction < 1)
|
||||
clock.SeekBackward(!clock.IsRunning, amount);
|
||||
|
Reference in New Issue
Block a user