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Move variable above common bindables
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@ -87,12 +87,12 @@ namespace osu.Game.Screens
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public virtual float BackgroundParallaxAmount => 1;
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public virtual bool AllowRateAdjustments => true;
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public Bindable<WorkingBeatmap> Beatmap { get; private set; }
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public Bindable<RulesetInfo> Ruleset { get; private set; }
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public virtual bool AllowRateAdjustments => true;
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public Bindable<IReadOnlyList<Mod>> Mods { get; private set; }
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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