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Completely hide the select beatmap button for now
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@ -12,7 +12,6 @@ using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Overlays.SearchableList;
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using osu.Game.Overlays.SearchableList;
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using osuTK.Graphics;
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using osuTK.Graphics;
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@ -114,7 +113,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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private void load()
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private void load()
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{
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{
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roomIDBind.BindTo(room.RoomID);
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roomIDBind.BindTo(room.RoomID);
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roomIDBind.BindValueChanged(v => Enabled.Value = !v.HasValue, true);
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roomIDBind.BindValueChanged(v => this.FadeTo(v.HasValue ? 0 : 1), true);
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}
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}
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}
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}
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