More xmldoc

This commit is contained in:
Dean Herbert 2017-06-09 14:21:48 +09:00
parent ed145e9bc9
commit 3e3e64eb39

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@ -6,17 +6,18 @@ namespace osu.Game.Rulesets.Timing
public class TimingSection public class TimingSection
{ {
/// <summary> /// <summary>
/// The time at which this timing section starts. /// The time in milliseconds at which this timing section starts.
/// </summary> /// </summary>
public double Time; public double Time;
/// <summary> /// <summary>
/// The beat length. /// The length of one beat in milliseconds.
/// </summary> /// </summary>
public double BeatLength = 500; public double BeatLength = 500;
/// <summary> /// <summary>
/// The speed multiplier. /// An arbitrary speed multiplier which should be used to when adjusting the visual representation of entities represented by this section.
/// This is usually applied in adition to a multiplier based on the <see cref="BeatLength"/> relative to a constant.
/// </summary> /// </summary>
public double SpeedMultiplier = 1; public double SpeedMultiplier = 1;
} }