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Invert if & early-return to reduce nesting
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@ -107,11 +107,11 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Match
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private void playSound()
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{
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if (sampleReadyCount != null)
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{
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sampleReadyCount.Frequency.Value = 0.77f + countReady * 0.06f;
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sampleReadyCount.Play();
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}
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if (sampleReadyCount == null)
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return;
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sampleReadyCount.Frequency.Value = 0.77f + countReady * 0.06f;
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sampleReadyCount.Play();
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}
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private void updateButtonColour(bool green)
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