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Remove all trailing whitespaces in this repo.
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@ -109,7 +109,7 @@ namespace osu.Game.Modes.Objects
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// "toFlatten" contains all the curves which are not yet approximated well enough.
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// We use a stack to emulate recursion without the risk of running into a stack overflow.
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// (More specifically, we iteratively and adaptively refine our curve with a
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// (More specifically, we iteratively and adaptively refine our curve with a
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// <a href="https://en.wikipedia.org/wiki/Depth-first_search">Depth-first search</a>
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// over the tree resulting from the subdivisions we make.)
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toFlatten.Push(controlPoints.ToArray());
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@ -66,7 +66,7 @@ namespace osu.Game.Modes.Objects
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double dir = 1;
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double thetaRange = thetaEnd - thetaStart;
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// Decide in which direction to draw the circle, depending on which side of
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// Decide in which direction to draw the circle, depending on which side of
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// AC B lies.
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Vector2 orthoAtoC = c - a;
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orthoAtoC = new Vector2(orthoAtoC.Y, -orthoAtoC.X);
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@ -26,7 +26,7 @@ namespace osu.Game.Modes.UI
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reapplySize();
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}
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}
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public new Color4 Colour
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{
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get
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@ -38,7 +38,7 @@ namespace osu.Game.Modes.UI
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background.Colour = value;
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}
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}
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public FontAwesome Icon
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{
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get
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