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Remove all trailing whitespaces in this repo.
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@ -72,7 +72,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
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double speedAdjustment = beatmap.TimingInfo.SpeedMultiplierAt(obj.StartTime);
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double speedAdjustedBeatLength = beatmap.TimingInfo.BeatLengthAt(obj.StartTime) * speedAdjustment;
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// The true distance, accounting for any repeats. This ends up being the drum roll distance later
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double distance = distanceData.Distance * repeats * legacy_velocity_multiplier;
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