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Merge branch 'master' into spectator-listing
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@ -28,7 +28,7 @@ namespace osu.Game.Screens.Play
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("combobreak"));
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InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("Gameplay/combobreak"));
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alwaysPlay = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak);
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}
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@ -63,6 +63,14 @@ namespace osu.Game.Screens.Play
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private readonly FramedOffsetClock platformOffsetClock;
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/// <summary>
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/// Creates a new <see cref="GameplayClockContainer"/>.
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/// </summary>
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/// <param name="beatmap">The beatmap being played.</param>
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/// <param name="gameplayStartTime">The suggested time to start gameplay at.</param>
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/// <param name="startAtGameplayStart">
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/// Whether <paramref name="gameplayStartTime"/> should be used regardless of when storyboard events and hitobjects are supposed to start.
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/// </param>
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public GameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime, bool startAtGameplayStart = false)
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{
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this.beatmap = beatmap;
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@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play
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AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
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AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
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AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("pause-loop"))
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AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop"))
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{
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Looping = true,
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Volume = { Value = 0 }
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@ -54,25 +54,6 @@ namespace osu.Game.Screens.Play
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DrawableRuleset?.SetReplayScore(score);
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}
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private void userBeganPlaying(int userId, SpectatorState state)
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{
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if (userId == score.ScoreInfo.UserID)
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{
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Schedule(() =>
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{
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if (this.IsCurrentScreen()) this.Exit();
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});
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (spectatorStreaming != null)
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spectatorStreaming.OnUserBeganPlaying -= userBeganPlaying;
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}
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protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
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{
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// if we already have frames, start gameplay at the point in time they exist, should they be too far into the beatmap.
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@ -83,5 +64,29 @@ namespace osu.Game.Screens.Play
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return new GameplayClockContainer(beatmap, firstFrameTime.Value, true);
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}
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public override bool OnExiting(IScreen next)
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{
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spectatorStreaming.OnUserBeganPlaying -= userBeganPlaying;
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return base.OnExiting(next);
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}
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private void userBeganPlaying(int userId, SpectatorState state)
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{
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if (userId != score.ScoreInfo.UserID) return;
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Schedule(() =>
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{
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if (this.IsCurrentScreen()) this.Exit();
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});
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (spectatorStreaming != null)
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spectatorStreaming.OnUserBeganPlaying -= userBeganPlaying;
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}
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}
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}
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