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Moved result to load complete for flying hits
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@ -9,8 +9,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public class DrawableFlyingCentreHit : DrawableCentreHit
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{
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ApplyResult(r => r.Type = HitResult.Good);
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}
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@ -9,8 +9,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public class DrawableFlyingRimHit : DrawableRimHit
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{
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ApplyResult(r => r.Type = HitResult.Good);
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}
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