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Replace comment pointer with actual comment
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@ -73,7 +73,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state)
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{
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// see comment in LegacySliderBall.updateStateTransforms
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// Gets called by slider ticks, tails, etc., leading to duplicated
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// animations which may negatively affect performance
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if (drawableObject is not DrawableSlider)
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return;
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