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Use WorkingBeatmap
instead of IBeatmap
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks. Also improves the structure of the `CheckBackgroundTest` class in the process.
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@ -7,6 +7,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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@ -61,7 +62,7 @@ namespace osu.Game.Screens.Edit.Verify
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private EditorClock clock { get; set; }
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[Resolved]
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protected EditorBeatmap Beatmap { get; private set; }
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protected WorkingBeatmap Beatmap { get; private set; }
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[Resolved]
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private Bindable<Issue> selectedIssue { get; set; }
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