Merge pull request #12280 from bdach/fix-editor-arrow-seek-snapping

Fix editor arrow seek snapping not updating after control point changes
This commit is contained in:
Dean Herbert
2021-04-03 21:53:23 +09:00
committed by GitHub
4 changed files with 100 additions and 21 deletions

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@ -0,0 +1,79 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneEditorSeeking : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = base.CreateBeatmap(ruleset);
beatmap.BeatmapInfo.BeatDivisor = 1;
beatmap.ControlPointInfo = new ControlPointInfo();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 });
beatmap.ControlPointInfo.Add(2000, new TimingControlPoint { BeatLength = 500 });
return beatmap;
}
[Test]
public void TestSnappedSeeking()
{
AddStep("seek to 0", () => EditorClock.Seek(0));
AddAssert("time is 0", () => EditorClock.CurrentTime == 0);
pressAndCheckTime(Key.Right, 1000);
pressAndCheckTime(Key.Right, 2000);
pressAndCheckTime(Key.Right, 2500);
pressAndCheckTime(Key.Right, 3000);
pressAndCheckTime(Key.Left, 2500);
pressAndCheckTime(Key.Left, 2000);
pressAndCheckTime(Key.Left, 1000);
}
[Test]
public void TestSnappedSeekingAfterControlPointChange()
{
AddStep("seek to 0", () => EditorClock.Seek(0));
AddAssert("time is 0", () => EditorClock.CurrentTime == 0);
pressAndCheckTime(Key.Right, 1000);
pressAndCheckTime(Key.Right, 2000);
pressAndCheckTime(Key.Right, 2500);
pressAndCheckTime(Key.Right, 3000);
AddStep("remove 2nd timing point", () =>
{
EditorBeatmap.BeginChange();
var group = EditorBeatmap.ControlPointInfo.GroupAt(2000);
EditorBeatmap.ControlPointInfo.RemoveGroup(group);
EditorBeatmap.EndChange();
});
pressAndCheckTime(Key.Left, 2000);
pressAndCheckTime(Key.Left, 1000);
pressAndCheckTime(Key.Right, 2000);
pressAndCheckTime(Key.Right, 3000);
}
private void pressAndCheckTime(Key key, double expectedTime)
{
AddStep($"press {key}", () => InputManager.Key(key));
AddUntilStep($"time is {expectedTime}", () => Precision.AlmostEquals(expectedTime, EditorClock.CurrentTime, 1));
}
}
}

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@ -122,22 +122,6 @@ namespace osu.Game.Screens.Edit
return;
}
beatDivisor.Value = loadableBeatmap.BeatmapInfo.BeatDivisor;
beatDivisor.BindValueChanged(divisor => loadableBeatmap.BeatmapInfo.BeatDivisor = divisor.NewValue);
// Todo: should probably be done at a DrawableRuleset level to share logic with Player.
clock = new EditorClock(loadableBeatmap, beatDivisor) { IsCoupled = false };
UpdateClockSource();
dependencies.CacheAs(clock);
AddInternal(clock);
clock.SeekingOrStopped.BindValueChanged(_ => updateSampleDisabledState());
// todo: remove caching of this and consume via editorBeatmap?
dependencies.Cache(beatDivisor);
try
{
playableBeatmap = loadableBeatmap.GetPlayableBeatmap(loadableBeatmap.BeatmapInfo.Ruleset);
@ -154,6 +138,22 @@ namespace osu.Game.Screens.Edit
return;
}
beatDivisor.Value = playableBeatmap.BeatmapInfo.BeatDivisor;
beatDivisor.BindValueChanged(divisor => playableBeatmap.BeatmapInfo.BeatDivisor = divisor.NewValue);
// Todo: should probably be done at a DrawableRuleset level to share logic with Player.
clock = new EditorClock(playableBeatmap, beatDivisor) { IsCoupled = false };
UpdateClockSource();
dependencies.CacheAs(clock);
AddInternal(clock);
clock.SeekingOrStopped.BindValueChanged(_ => updateSampleDisabledState());
// todo: remove caching of this and consume via editorBeatmap?
dependencies.Cache(beatDivisor);
AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap, loadableBeatmap.Skin));
dependencies.CacheAs(editorBeatmap);
changeHandler = new EditorChangeHandler(editorBeatmap);

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@ -42,12 +42,12 @@ namespace osu.Game.Screens.Edit
/// </summary>
public bool IsSeeking { get; private set; }
public EditorClock(WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor)
: this(beatmap.Beatmap.ControlPointInfo, beatmap.Track.Length, beatDivisor)
public EditorClock(IBeatmap beatmap, BindableBeatDivisor beatDivisor)
: this(beatmap.ControlPointInfo, beatDivisor)
{
}
public EditorClock(ControlPointInfo controlPointInfo, double trackLength, BindableBeatDivisor beatDivisor)
public EditorClock(ControlPointInfo controlPointInfo, BindableBeatDivisor beatDivisor)
{
this.beatDivisor = beatDivisor;
@ -57,7 +57,7 @@ namespace osu.Game.Screens.Edit
}
public EditorClock()
: this(new ControlPointInfo(), 1000, new BindableBeatDivisor())
: this(new ControlPointInfo(), new BindableBeatDivisor())
{
}

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@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual
protected EditorClockTestScene()
{
Clock = new EditorClock(new ControlPointInfo(), 5000, BeatDivisor) { IsCoupled = false };
Clock = new EditorClock(new ControlPointInfo(), BeatDivisor) { IsCoupled = false };
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)