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Reset result timeoffset to 0 when rewound
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@ -167,6 +167,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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{
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OnRevertResult?.Invoke(this, Result);
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OnRevertResult?.Invoke(this, Result);
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Result.TimeOffset = 0;
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Result.Type = HitResult.None;
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Result.Type = HitResult.None;
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State.Value = ArmedState.Idle;
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State.Value = ArmedState.Idle;
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}
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}
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