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CommentEditor basic implementation
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59
osu.Game/Overlays/Comments/CommentEditor.cs
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59
osu.Game/Overlays/Comments/CommentEditor.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.Comments
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{
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public abstract class CommentEditor : CompositeDrawable
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{
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private const int footer_height = 40;
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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RelativeSizeAxes = Axes.X;
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Height = footer_height * 2;
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Masking = true;
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CornerRadius = 6;
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AddRangeInternal(new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background3
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},
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new Container
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{
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Name = "Footer",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Height = footer_height,
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Padding = new MarginPadding { Horizontal = 8 },
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Font = OsuFont.GetFont(size: 12),
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Shadow = false,
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Text = FooterText()
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}
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}
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}
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});
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}
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protected abstract string FooterText();
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protected abstract string EmptyTextboxText();
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}
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}
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