Merge pull request #7756 from peppy/seek-to-endtime-on-placement

Seek to previous object's end time on successful placement
This commit is contained in:
Dean Herbert
2020-02-11 08:45:15 +09:00
committed by GitHub

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@ -265,7 +265,7 @@ namespace osu.Game.Rulesets.Edit
{
EditorBeatmap.Add(hitObject);
adjustableClock.Seek(hitObject.StartTime);
adjustableClock.Seek(hitObject.GetEndTime());
}
showGridFor(Enumerable.Empty<HitObject>());