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CommentEditor basic implementation
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Comments;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneCommentEditor : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(CommentEditor),
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};
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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public TestSceneCommentEditor()
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{
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Add(new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Y,
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Width = 800,
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Child = new TestCommentEditor()
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});
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}
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private class TestCommentEditor : CommentEditor
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{
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protected override string EmptyTextboxText() => @"This textbox is empty";
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protected override string FooterText() => @"Footer text. And it is pretty long. Cool.";
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}
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}
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}
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