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Exit match before exiting multiplayer
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@ -212,6 +212,12 @@ namespace osu.Game.Screens.Multi
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public override bool OnExiting(IScreen next)
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{
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if (!(screenStack.CurrentScreen is LoungeSubScreen))
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{
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screenStack.Exit();
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return true;
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}
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waves.Hide();
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this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
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