mirror of
https://github.com/osukey/osukey.git
synced 2025-08-02 22:26:41 +09:00
Refactor PauseOverlay, FailDialog -> FailOverlay
This commit is contained in:
@ -1,8 +1,10 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Logging;
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using osu.Framework.Screens.Testing;
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using osu.Game.Graphics;
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using osu.Game.Screens.Play;
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namespace osu.Desktop.VisualTests.Tests
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@ -22,9 +24,12 @@ namespace osu.Desktop.VisualTests.Tests
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{
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Depth = -1,
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OnResume = () => Logger.Log(@"Resume"),
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OnRetry = () => Logger.Log(@"Retry"),
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OnQuit = () => Logger.Log(@"Quit")
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});
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pauseOverlay.AddButton(@"Continue", Color4.Green, delegate { Logger.Log(@"Resume"); });
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pauseOverlay.AddButton(@"Retry", Color4.Yellow, delegate { Logger.Log(@"Retry"); });
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pauseOverlay.AddButton(@"Quit to Main Menu", new Color4(170, 27, 39, 255), delegate { Logger.Log(@"Quit"); });
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AddButton("Pause", pauseOverlay.Show);
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AddButton("Add Retry", delegate
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{
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@ -1,42 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Screens;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Backgrounds;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Play
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{
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internal class FailDialog : OsuScreen
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{
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
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private static readonly Vector2 background_blur = new Vector2(20);
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public FailDialog()
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{
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Add(new OsuSpriteText
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{
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Text = "You failed!",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 50
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});
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}
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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Background.Schedule(() => (Background as BackgroundScreenBeatmap)?.BlurTo(background_blur, 1000));
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}
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protected override bool OnExiting(Screen next)
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{
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Background.Schedule(() => Background.FadeColour(Color4.White, 500));
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return base.OnExiting(next);
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}
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}
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}
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49
osu.Game/Screens/Play/FailOverlay.cs
Normal file
49
osu.Game/Screens/Play/FailOverlay.cs
Normal file
@ -0,0 +1,49 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Play.Pause;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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namespace osu.Game.Screens.Play
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{
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public class FailOverlay : PauseOverlay
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{
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public Action OnQuit;
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Key == Key.Escape)
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{
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if (State == Visibility.Hidden) return false;
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quit();
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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private void quit()
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{
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OnQuit?.Invoke();
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Hide();
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}
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public FailOverlay()
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{
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title.Text = @"failed";
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description.Text = @"you're dead, try again?";
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}
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}
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}
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@ -27,8 +27,11 @@ namespace osu.Game.Screens.Play
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protected override bool HideOnEscape => false;
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public Action OnResume;
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public Action OnRetry;
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public Action OnQuit;
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protected OsuSpriteText title;
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protected OsuSpriteText description;
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private FillFlowContainer buttons;
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public int Retries
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{
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@ -92,9 +95,33 @@ namespace osu.Game.Screens.Play
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return base.OnKeyDown(state, args);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void resume()
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{
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OnResume?.Invoke();
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Hide();
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}
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public void AddButton(string text, Color4 colour, Action action)
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{
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buttons.Add(new PauseButton
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{
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Text = text,
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ButtonColour = colour,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Height = button_height,
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Action = delegate {
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action?.Invoke();
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Hide();
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}
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});
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}
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public PauseOverlay()
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{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new Box
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@ -123,7 +150,7 @@ namespace osu.Game.Screens.Play
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Spacing = new Vector2(0, 20),
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Children = new Drawable[]
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{
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new OsuSpriteText
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title = new OsuSpriteText
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{
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Text = @"paused",
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Font = @"Exo2.0-Medium",
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@ -131,11 +158,11 @@ namespace osu.Game.Screens.Play
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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TextSize = 30,
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Colour = colours.Yellow,
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Colour = Color4.Yellow,
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f)
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},
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new OsuSpriteText
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description = new OsuSpriteText
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{
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Text = @"you're not going to do what i think you're going to do, are ya?",
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Origin = Anchor.TopCentre,
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@ -145,12 +172,13 @@ namespace osu.Game.Screens.Play
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}
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}
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},
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new FillFlowContainer
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buttons = new FillFlowContainer
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Masking = true,
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EdgeEffect = new EdgeEffect
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{
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@ -158,38 +186,6 @@ namespace osu.Game.Screens.Play
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Colour = Color4.Black.Opacity(0.6f),
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Radius = 50
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},
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Children = new Drawable[]
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{
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new ResumeButton
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Height = button_height,
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Action = resume
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},
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new RetryButton
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Height = button_height,
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Action = delegate
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{
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OnRetry?.Invoke();
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Hide();
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}
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},
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new QuitButton
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Height = button_height,
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Action = delegate
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{
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OnQuit?.Invoke();
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Hide();
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}
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}
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}
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},
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retryCounterContainer = new FillFlowContainer
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{
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@ -209,17 +205,5 @@ namespace osu.Game.Screens.Play
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Retries = 0;
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}
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private void resume()
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{
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OnResume?.Invoke();
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Hide();
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}
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public PauseOverlay()
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{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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}
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}
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}
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@ -24,6 +24,7 @@ using osu.Game.Screens.Ranking;
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using System;
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using System.Linq;
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using osu.Game.Modes.Scoring;
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using osu.Game.Graphics;
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namespace osu.Game.Screens.Play
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{
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@ -33,7 +34,7 @@ namespace osu.Game.Screens.Play
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internal override bool ShowOverlays => false;
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internal override bool HasLocalCursorDisplayed => !hasReplayLoaded && !IsPaused;
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internal override bool HasLocalCursorDisplayed => !hasReplayLoaded && !IsPaused && !IsFailed;
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private bool hasReplayLoaded => hitRenderer.InputManager.ReplayInputHandler != null;
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@ -41,6 +42,8 @@ namespace osu.Game.Screens.Play
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public bool IsPaused { get; private set; }
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public bool IsFailed { get; private set; }
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public int RestartCount;
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private const double pause_cooldown = 1000;
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@ -60,9 +63,10 @@ namespace osu.Game.Screens.Play
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private HudOverlay hudOverlay;
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private PauseOverlay pauseOverlay;
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private FailOverlay failOverlay;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager config)
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private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager config, OsuColour colours)
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{
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var beatmap = Beatmap.Beatmap;
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@ -129,9 +133,19 @@ namespace osu.Game.Screens.Play
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Delay(400);
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Schedule(Resume);
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},
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OnRetry = Restart,
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OnQuit = Exit
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};
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pauseOverlay.AddButton(@"Continue", colours.Green, delegate { Delay(400); Schedule(Resume); });
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pauseOverlay.AddButton(@"Retry", colours.YellowDark, Restart);
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pauseOverlay.AddButton(@"Quit to Main Menu", new Color4(170, 27, 39, 255), Exit);
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failOverlay = new FailOverlay
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{
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Depth = -1,
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OnQuit = Exit,
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};
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failOverlay.AddButton(@"Retry", colours.YellowDark, Restart);
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failOverlay.AddButton(@"Quit to Main Menu", new Color4(170, 27, 39, 255), Exit);
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if (ReplayInputHandler != null)
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@ -161,7 +175,8 @@ namespace osu.Game.Screens.Play
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}
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},
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hudOverlay,
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pauseOverlay
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pauseOverlay,
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failOverlay
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};
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}
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@ -261,15 +276,13 @@ namespace osu.Game.Screens.Play
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private void onFail()
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{
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Content.FadeColour(Color4.Red, 500);
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sourceClock.Stop();
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Delay(500);
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Schedule(delegate
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{
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ValidForResume = false;
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Push(new FailDialog());
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});
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IsFailed = true;
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failOverlay.Retries = RestartCount;
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failOverlay.Show();
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}
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protected override void OnEntering(Screen last)
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@ -339,6 +352,6 @@ namespace osu.Game.Screens.Play
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public ReplayInputHandler ReplayInputHandler;
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protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !IsPaused;
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protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !IsPaused && !IsFailed;
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}
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}
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@ -194,8 +194,10 @@
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<Compile Include="Screens\Multiplayer\Lobby.cs" />
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<Compile Include="Screens\Multiplayer\Match.cs" />
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<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
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<Compile Include="Screens\Play\FailDialog.cs" />
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<Compile Include="Screens\Play\FailOverlay.cs" />
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<Compile Include="Screens\Play\KeyConversionInputManager.cs" />
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<Compile Include="Screens\Play\Pause\PauseButton.cs" />
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<Compile Include="Screens\Play\PauseOverlay.cs" />
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<Compile Include="Screens\Play\PlayerInputManager.cs" />
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<Compile Include="Screens\Play\PlayerLoader.cs" />
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<Compile Include="Screens\Play\SkipButton.cs" />
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@ -331,12 +333,8 @@
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<Compile Include="Screens\Select\SearchTextBox.cs" />
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<Compile Include="Screens\Select\FooterButton.cs" />
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<Compile Include="Screens\Select\Footer.cs" />
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<Compile Include="Screens\Play\PauseOverlay.cs" />
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<Compile Include="Screens\Play\Pause\PauseProgressBar.cs" />
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<Compile Include="Screens\Play\Pause\PauseProgressGraph.cs" />
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<Compile Include="Screens\Play\Pause\ResumeButton.cs" />
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<Compile Include="Screens\Play\Pause\RetryButton.cs" />
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<Compile Include="Screens\Play\Pause\QuitButton.cs" />
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<Compile Include="Overlays\Mods\ModSelectOverlay.cs" />
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<Compile Include="Modes\Mods\Mod.cs" />
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<Compile Include="Overlays\Mods\ModButton.cs" />
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@ -396,4 +394,4 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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</Project>
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