fixed low 50s count still penalizing high obj count maps

This commit is contained in:
Xexxar
2020-12-14 12:41:24 -06:00
parent 01564fd9c0
commit 54827d4e96

View File

@ -159,7 +159,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Scale the speed value with accuracy and OD
speedValue *= (.95 + Math.Pow(Attributes.OverallDifficulty, 2) / 750) * Math.Pow(accuracy, (14.5 - Math.Max(Attributes.OverallDifficulty, 8)) / 2);
// Scale the speed value with # of 50s to punish doubletapping.
speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0.5 * countMeh : countMeh - totalHits / 500.0 * 0.5);
speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
return speedValue;
}