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fixed low 50s count still penalizing high obj count maps
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@ -159,7 +159,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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// Scale the speed value with accuracy and OD
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speedValue *= (.95 + Math.Pow(Attributes.OverallDifficulty, 2) / 750) * Math.Pow(accuracy, (14.5 - Math.Max(Attributes.OverallDifficulty, 8)) / 2);
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// Scale the speed value with # of 50s to punish doubletapping.
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speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0.5 * countMeh : countMeh - totalHits / 500.0 * 0.5);
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speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
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return speedValue;
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}
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