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Fade in HitRenderer post entering animation.
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@ -292,6 +292,10 @@ namespace osu.Game.Screens.Play
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sourceClock.Start();
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initializeSkipButton();
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});
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//keep in mind this is using the interpolatedSourceClock so won't be run as early as we may expect.
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HitRenderer.Alpha = 0;
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HitRenderer.FadeIn(750, EasingTypes.OutQuint);
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}
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protected override void OnSuspending(Screen next)
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