Merge remote-tracking branch 'origin/master' into mania-mask-container

# Conflicts:
#	osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
This commit is contained in:
smoogipoo
2018-06-07 19:19:20 +09:00
75 changed files with 529 additions and 660 deletions

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@ -5,6 +5,7 @@ using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -28,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
: base(barLine)
{
RelativeSizeAxes = Axes.X;
Height = 1;
Height = 2f;
AddInternal(new Box
{
@ -36,6 +37,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Colour = new Color4(255, 204, 33, 255),
});
bool isMajor = barLine.BeatIndex % (int)barLine.ControlPoint.TimeSignature == 0;

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@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using OpenTK.Graphics;
@ -23,9 +23,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public readonly DrawableNote Head;
public readonly DrawableNote Tail;
private readonly GlowPiece glowPiece;
private readonly BodyPiece bodyPiece;
private readonly Container fullHeightContainer;
/// <summary>
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
@ -37,25 +35,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
private bool hasBroken;
private readonly Container<DrawableHoldNoteTick> tickContainer;
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
: base(hitObject, action)
{
Container<DrawableHoldNoteTick> tickContainer;
RelativeSizeAxes = Axes.X;
InternalChildren = new Drawable[]
{
// The hit object itself cannot be used for various elements because the tail overshoots it
// So a specialized container that is updated to contain the tail height is used
fullHeightContainer = new Container
{
RelativeSizeAxes = Axes.X,
Child = glowPiece = new GlowPiece()
},
bodyPiece = new BodyPiece
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
},
tickContainer = new Container<DrawableHoldNoteTick>
@ -92,21 +82,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
base.AccentColour = value;
glowPiece.AccentColour = value;
bodyPiece.AccentColour = value;
Head.AccentColour = value;
Tail.AccentColour = value;
}
}
protected override void UpdateState(ArmedState state)
{
switch (state)
{
case ArmedState.Hit:
// Good enough for now, we just want them to have a lifetime end
this.Delay(2000).Expire();
break;
tickContainer.ForEach(t => t.AccentColour = value);
}
}
@ -121,12 +100,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
base.Update();
// Make the body piece not lie under the head note
bodyPiece.Y = Head.Height;
bodyPiece.Height = DrawHeight - Head.Height;
// Make the fullHeightContainer "contain" the height of the tail note, keeping in mind
// that the tail note overshoots the height of this hit object
fullHeightContainer.Height = DrawHeight + Tail.Height;
bodyPiece.Y = Head.Height / 2;
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
}
public bool OnPressed(ManiaAction action)
@ -175,8 +150,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
: base(holdNote.HitObject.Head, action)
{
this.holdNote = holdNote;
GlowPiece.Alpha = 0;
}
public override bool OnPressed(ManiaAction action)
@ -194,11 +167,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return true;
}
protected override void UpdateState(ArmedState state)
{
// The holdnote keeps scrolling through for now, so having the head disappear looks weird
}
}
/// <summary>
@ -219,8 +187,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
: base(holdNote.HitObject.Tail, action)
{
this.holdNote = holdNote;
GlowPiece.Alpha = 0;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
@ -253,11 +219,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
});
}
protected override void UpdateState(ArmedState state)
{
// The holdnote keeps scrolling through, so having the tail disappear looks weird
}
public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
public override bool OnReleased(ManiaAction action)

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@ -8,7 +8,6 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Scoring;
@ -87,16 +86,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
}
protected override void UpdateState(ArmedState state)
{
switch (State.Value)
{
case ArmedState.Hit:
AccentColour = Color4.Green;
break;
}
}
protected override void Update()
{
if (AllJudged)

View File

@ -27,5 +27,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (action != null)
Action = action.Value;
}
protected override void UpdateState(ArmedState state)
{
switch (state)
{
case ArmedState.Miss:
this.FadeOut(150, Easing.In).Expire();
break;
case ArmedState.Hit:
this.FadeOut(150, Easing.OutQuint).Expire();
break;
}
}
}
}

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@ -1,12 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions.Color4Extensions;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
@ -16,9 +17,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
{
protected readonly GlowPiece GlowPiece;
private readonly LaneGlowPiece laneGlowPiece;
private readonly NotePiece headPiece;
public DrawableNote(Note hitObject, ManiaAction action)
@ -27,14 +25,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
CornerRadius = 5;
Masking = true;
InternalChildren = new Drawable[]
{
laneGlowPiece = new LaneGlowPiece
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
GlowPiece = new GlowPiece(),
headPiece = new NotePiece
{
Anchor = Anchor.TopCentre,
@ -49,9 +44,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
set
{
base.AccentColour = value;
laneGlowPiece.AccentColour = AccentColour;
GlowPiece.AccentColour = AccentColour;
headPiece.AccentColour = AccentColour;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = AccentColour.Lighten(1f).Opacity(0.6f),
Radius = 10,
};
}
}
@ -71,17 +71,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
AddJudgement(new ManiaJudgement { Result = result });
}
protected override void UpdateState(ArmedState state)
{
switch (state)
{
case ArmedState.Hit:
case ArmedState.Miss:
this.FadeOut(100).Expire();
break;
}
}
public virtual bool OnPressed(ManiaAction action)
{
if (action != Action)

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@ -123,8 +123,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
if (!IsLoaded)
return;
foreground.Colour = AccentColour.Opacity(0.4f);
background.Colour = AccentColour.Opacity(0.2f);
foreground.Colour = AccentColour.Opacity(0.9f);
background.Colour = AccentColour.Opacity(0.6f);
subtractionCache.Invalidate();
}

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
/// </summary>
internal class NotePiece : Container, IHasAccentColour
{
private const float head_height = 10;
public const float NOTE_HEIGHT = 10;
private const float head_colour_height = 6;
private readonly Box colouredBox;
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
public NotePiece()
{
RelativeSizeAxes = Axes.X;
Height = head_height;
Height = NOTE_HEIGHT;
Children = new[]
{